Adding and subtracting vectors
G1.2
By the end of this lesson you should be able to
- Solve vector problems by resolving vectors into components, adding or subtracting the components and recombining them to determine the resultant vector. G1.2
Key ideas
- To add vectors on a diagram, join them head to tail; the resultant runs from the first tail to the last head.
- To add by calculation: resolve every vector, add all the x-components, add all the y-components, then recombine.
- Subtracting is adding the negative: \(\vec{a} - \vec{b} = \vec{a} + (-\vec{b})\). A change in a quantity is always final − initial.
- Recombine with Pythagoras for the magnitude and \(\tan^{-1}\) for the direction. Check which quadrant the resultant is in.
Key formulas (QCAA formula book notation)
\[
R_x = \sum v_x \qquad R_y = \sum v_y
\]
\[
R = \sqrt{R_x^2 + R_y^2} \qquad \theta = \tan^{-1}\left(\frac{R_y}{R_x}\right)
\]
\[
\Delta\vec{v} = \vec{v}_f - \vec{v}_i
\]
Worked example
A ship sails 40 km east, then 30 km at 60° north of east. Find its resultant displacement.
- x: \(40 + 30\cos 60^\circ = 55.0\) km; y: \(0 + 30\sin 60^\circ = 26.0\) km
- \(R = \sqrt{55.0^2 + 26.0^2} = 60.8\) km
- \(\theta = \tan^{-1}(26.0/55.0) = 25.3^\circ\) north of east
Common mistakes
- Adding magnitudes directly (40 + 30 = 70 km) when the vectors point in different directions.
- Using the calculator angle without checking the quadrant (add 180° when x is negative).
- Doing initial − final for a change in velocity.
Do
- Read: Textbook (Oxford Physics for Queensland Units 3 & 4) section 2.1
- Do: CYL 2.1 Q2, 5, 7, 11
Try it
PhET: Vector Addition. Use the Explore 2D screen. Build two vectors, predict the resultant's components and size, then turn on the sum to check.
Open it in a new tab if it does not load.
Watch
- Introductory Vector Addition Problem using Component Vectors · Flipping Physics
- Vectors and 2D Motion: Crash Course Physics #4 · Crash Course
Further reading
- OpenStax Physics 5.2 Vector addition: analytical methods (OpenStax, CC BY 4.0)
- Full topic notes: Gravity & Motion